FIGHT A MINOTAUR WITH THIS gorgeous HANDHELD
[Jason Carlson]’s preferred game as youngster was 1983’s Treasure of Tarmin by Intellivision, a labyrinth game that ultimately came to be called Minotaur. As an adult there was only one thing he might do: remake it on a lovely Arduino-based handheld.
[Jason] developed the handheld out of a small-footprint Arduino Mega clone, a 1.8” LCD from Adafruit, a 5 V booster, a 1” speaker as well as vibe motor for haptic feedback. There are some nice touches, like the joystick with a custom Sugru top as well as a surprisingly elegant 2 x AA battery holder — harvested from a Yamaha guitar.
The labyrinth maps are all the exact same as the original game, which [Jason] discovered online, however he kept the maps as bytes in an array to speed up the game—there was a flicker in the refresh already. nevertheless he added a development map so players might see every area that was explored. In addition to Minotaur [Jason] likewise added remakes of Tetris, Simon as well as Snake, easier games he composed to test out the hardware.
We’ve published a lot of handheld gaming jobs over the years, including putting a Pi Zero in a GameBoy, building a throwback handheld, as well as playing Ocarina of Time on a N64 handheld.